APLIKASI AUGMENTED REALITY DENGAN TEMA BINATANG UNTUK PEMBELAJARAN PAUD TUNAS BANGSA SEMARANG

  • Theresia Dwiati Wismarini
  • Aji Supriyanto Universitas Stikubank
  • Agnes Widyaningrum

Abstract

The Tunas Bangsa Early Childhood Education (PAUD) located at Taman Pintar Manyaran Semarang has in the last two years declared itself a digital village for the people of RW 01, Manyaran Village, West Semarang. This has an impact on PAUD which must also provide a digital learning system. However, until now they have only had Smart TV and internet devices to support PAUD learning, and have not utilized other digital devices such as tablets and smartphones to support digital learning. The aim of this community service is to implement a digital learning system based on Augmented Reality (AR) with an animal theme at PAUD Tunas Bangsa. The method used is developing an AR application with an animal theme, installing the application on tablet and smartphone devices, testing the application, training teachers, and applying it to PAUD learning. The benefit is to provide learning with digital game nuances so that children don't get bored and even attract the child's attention, visualize real objects by trying them directly, making it easier for children to understand the objects being studied, especially getting to know the types, characteristics and behavior of animals.

Published
2023-12-22
How to Cite
Wismarini, T., Supriyanto, A., & Widyaningrum, A. (2023). APLIKASI AUGMENTED REALITY DENGAN TEMA BINATANG UNTUK PEMBELAJARAN PAUD TUNAS BANGSA SEMARANG. Jurnal Pengabdian Masyarakat Intimas (Jurnal INTIMAS): Inovasi Teknologi Informasi Dan Komputer Untuk Masyarakat, 3(2), 84-92. https://doi.org/10.35315/intimas.v3i2.9649
Section
Articles