ENHANCING STUDENTS’ INTEREST IN REVIEWING VOCABULARY USING SCRABBLE: A CASE STUDY AT STATE JUNIOR HIGH SCHOOL 32 SEMARANG

  • Adinda Ayu Pitaloka Universitas Stikubank

Abstract

This study aims to investigate students' perceptions of using Scrabble games for Vocabulary reviewing. This case study is used to explore students' interest in learning vocabulary through Scrabble games and to find out the problems students experience when learning English vocabulary. In this investigation, total sampling was employed. Twenty pupils from SMPN 32 Semarang's class 8D were chosen for the study. The strategy used by researchers is that before playing on a scrabble board, they use digital scrabble media to make it easier for students to understand the flow of the game. According to the results of observation conducted with students, learning to use scrabble as an English learning medium is considered challenging because it can hone students' vocabulary skills. As many as 16 students (80%) said that their memory was on a scale of 3, and on a scale of 4, as many as 4 students (20%) said that their vocabulary memories were better after playing Scrabble. Based on the data, the average student interviewed said that the ability to remember their vocabulary is good because the students' vocabulary memorization is already a lot so that they can understand the game of scrabble well.

Keywords: Vocabulary, Scrabble game

 

Published
2024-01-29