APLIKASI CONSTRUCT 2 UNTUK MERANCANG GAME “PETUALANGAN SI BELONG”

  • Benny Tri Wijaya
  • Rina Candra Noor Santi
Keywords: Keywords: Game, Android, Jepara Culture.

Abstract

Abstract 

Culture and art must be owned by every region in Indonesia. One area that has an abundant variety of cultures and arts is Jepara. Today's children are starting to forget and more children today choose to play smartphones. Therefore, this study aims to find out how to create a game application "Belong Adventure" using construct 2 with an easy-to-use design and can be an educational medium for children.

This game starts from needs analysis, design, coding, testing, maintenance. The game "Belong Adventure" uses collisions detection method, the game model is presented in the form of large-eyed small children in Jepara called Belong as the main character and there are 3 levels of adventure genre, at level 1 there is a mini game guessing images, at level 2 There is a mini choice quiz game and on level 3 mini puzzle games.

Tests were carried out on 3 android devices with different specifications. The results showed the game "Adventure of the Belong" can be run on an Android device easily.

References

DAFTAR PUSTAKA
[1] A. Apriyanto and I. S. Lasodi, “PEMBUATAN GAME LABIRIN MENGGUNAKAN APLIKASI CONSTRUCT 2 BERBASIS ONLINE,” vol. 2, no. 2, 2016.
[2] N. Fitriastuti and D. Dulisworo, “Pengembangan Aplikasi Pembelajaran Game Kuis Fisika Berbasis Android Pada Pokok Bahasan Impuls dan Momentum Siswa Kelas XI SMA,” Pros. Semin. Pendidik. Fis. Fis. dan Apl., no. November 2016, pp. 99–102, 2016.
[3] T. Informatika and U. Nasional, “Perancangan Game Puzzle Pemadam Kebakaran Menggunakan Metode Linear Congruential Generator ( LCG ),” vol. 2, no. 2, 2017.
[4] A. Fernando, W. Tera, D. Novita, C. Budaya, and K. Palembang, “Rancang bangun game edukasi pengenalan cagar budaya kota palembang,” pp. 1–10.
[5] M. Firdaus and H. W. Nugroho, “Rancang Bangun Game Edukasi Asah Otak Anak Berbasis Android Menggunakan Aplikasi Construct 2,” pp. 1–10, 1945.
[6] A. G. Salman and N. Chandra, “GAME EDUKASI PENGENALAN KEBUDAYAAN INDONESIA BERBASIS ANDROID,” vol. 4, no. 9, pp. 1138–1154.
Published
2019-07-20
How to Cite
Wijaya, B., & Noor Santi, R. (2019). APLIKASI CONSTRUCT 2 UNTUK MERANCANG GAME “PETUALANGAN SI BELONG”. Information Technology and Telematics, 8(2). Retrieved from https://unisbank.ac.id/ojs/index.php/fti3/article/view/6610
Section
Articles