THE APPLICATION OF AUGMENTED REALITY TECHNOLOGY ABOUT BODY ANATOMY USING MARKER BASED TRACKING METHOD FOR JUNIOR HIGH SCHOOL
Keywords:
Body Anatomy Learning Applications, AR Technology, Android Applications, Unity3D, Blender, Vuforia.
Abstract
ABSTRACT
Augmented Reality is the incorporation of real and virtual objects in the real environment that run effectively in real time. This merger is possible with appropriate technology, interactive which through certain input devices and its integration requires effective tracking. By utilizing AR technology that uses marker based tracking method, it is a method that raises objects with tracking markers that have been converted, creating an Arnatomy which is an application about the anatomy of the human body. This study implements the information obtained in the form of an application which of course can be used as learning and recognition of body organs to junior high school students.
References
DAFTAR PUSTAKA
[1] Mario, Fernando, (2013), Membuat Aplikasi Android Augmented Reality Menggunakan Vuforia SDK dan Unity, Buku AR Online, Jakarta.
[2]Azuma, Ronald T. (1997). A Survey of Augmented Reality.
[3] Rifa’i,Muhammad,(2014),Penerapan Teknologi Augmented Reality Pada Aplikasi Katalog Rumah Berbasis Android, Teknik Informatika, Universitas Muria, Kudus.
[4]Ossy Dwi Endah Wulansari,TM Zaini, Bobby Bahri, (2013),Penerapan Teknologi Augmented Realitypada Media Pembelajaran.
[5]Rosyad,Prima, (2014),Pengenalan Hewan Augmented Reality Berbasis Android, Universitas Muhammadiyah, Surakarta.
[6]Stephen Cawood & Mark Fiala :Augmented reality: a practical guide.
[1] Mario, Fernando, (2013), Membuat Aplikasi Android Augmented Reality Menggunakan Vuforia SDK dan Unity, Buku AR Online, Jakarta.
[2]Azuma, Ronald T. (1997). A Survey of Augmented Reality.
[3] Rifa’i,Muhammad,(2014),Penerapan Teknologi Augmented Reality Pada Aplikasi Katalog Rumah Berbasis Android, Teknik Informatika, Universitas Muria, Kudus.
[4]Ossy Dwi Endah Wulansari,TM Zaini, Bobby Bahri, (2013),Penerapan Teknologi Augmented Realitypada Media Pembelajaran.
[5]Rosyad,Prima, (2014),Pengenalan Hewan Augmented Reality Berbasis Android, Universitas Muhammadiyah, Surakarta.
[6]Stephen Cawood & Mark Fiala :Augmented reality: a practical guide.
Published
2019-05-27
How to Cite
Tahta Febri P, G., & Lusiana, V. (2019). THE APPLICATION OF AUGMENTED REALITY TECHNOLOGY ABOUT BODY ANATOMY USING MARKER BASED TRACKING METHOD FOR JUNIOR HIGH SCHOOL. Information Technology and Telematics, 8(2). Retrieved from https://www.unisbank.ac.id/ojs/index.php/fti3/article/view/6553
Issue
Section
Articles