RAY-TRACING ALGORITHM IN 3D PHOTOREALISTIC RENDERING FOR REAL OBJECT VISUALIZATION

  • Agnes Oka Rosalin
  • Veronica Lusiana
Keywords: Keywords - fotorealistis 3D, ray-tracing, 3ds Max, POV-ray

Abstract

Abstract – Digital image engineering is progressing to the limits of realism that looks perfect. To form a realistic graphic image, so that it reflects the real reality, 3D modeling and photorealistic rendering techniques are used. The purpose of this study is to create realistic graphic images to visualize real-world objects in the form of 3-dimensional images. From making this graphic image, aspects that support 3D modeling will be analyzed so that they look real, and analyze the ray-tracing algorithm when used to process the 3D model into a graphic image. Ray-tracing is a rendering technique that calculates scene images by simulating the way light rays travel in the real world. The process of making graphic images is related to the study of geometry, surface characteristics and lighting. The methodology in making this graphic image uses the MDLC methodology.

References

DAFTAR PUSTAKA
[1] Dr. Pulung Nurtantio A ndono, S.T., M.Kom., T. Sutojo, S.Si., M. Kom., Universitas Dian Nuswantoro Semarang. (2016) Konsep Grafika Komputer, Andi, Semarang.
[2] Rudy Hartanto. (2013) Implementasi Objek Grafis 3-D Dengan Pov-Ray. Yogyakarta
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[4] Robert Godfrey (1995) New Wine in Old Bottles: Multimedia Design Methodology. University of Tasmania
Published
2019-03-20
How to Cite
Oka Rosalin, A., & Lusiana, V. (2019). RAY-TRACING ALGORITHM IN 3D PHOTOREALISTIC RENDERING FOR REAL OBJECT VISUALIZATION. Information Technology and Telematics, 8(2). Retrieved from https://unisbank.ac.id/ojs/index.php/fti3/article/view/6502
Section
Articles